(A) Department Applications are classified as Restricted and are otherwise classified aside from designated Application Reading staff.
(B) Department Tryouts (where applicable) are unclassified. Contents of the tryout and its methodology may be classified as required to protect exclusivity and interests.
(C) All assets produced by a department must comply with the guidelines set by the Operations Director as required.
(A) Bug abuse and other abuse of development functions are punishable by a Class V punishment depending on severity. In most cases, bug abuse may be punishable by a Class II to IV punishment as required.
(B) All development assets, including but not limited to:
Quality Assurance and Developer Guidelines
Code Assets
Mesh/Model Assets
Build Assets
Game Place
Group Holdings Account
Development Communications
are classified to the Executive Council only, with no exceptions unless jointly approved by the Head of Development and the Initiative Directors.
(C) As aforementioned, all internal communications (including investor teasers) are classified to the Executive Council and respective parties to protect the Site’s development program and its copyright assets.
D) All aforementioned assets and communications are by (excluding investor teasers) classified as TOP SECRET, however this is enforced by the Initiative Directors and breaches of security regarding development must be forwarded to them.
(A) A group asset is defined as an asset created by any one of the Directors, with appropriate labelling and purpose (eg. AoC) explicitly outlined.
(B) All documents must follow the document guidelines.